The Watermelon schrieb:
Personally I dont think increasing geometry complexity will make warzone
look any better,and we dont have enough artists to redone all units and
buildings from scratch in another format,the warzone renderer engine doesnt
even support float points for vertices,so ogre mesh or any modern 3d format
will not be feasible.
Well, i was imagine to port the current models to the new format.
Working with Pie-Slicer is a pain for the most.
afaik games like warcraft III models(which looks 10x better
with medium details than warzone,but have less system reqs compare to
warzone's) have only slightly more polygons or maybe the same polygons
count per model as warzone's,but their texture is alot better than
warzone's(256x256-512x512 per model),warzone's page based texture
management has very limited performance and visual quality.
Yes, seperate textures would be very good.
anyways,my wise list:
1.improved network stability to draw more mp players
Ack, with the addition: Maybe larger maps?
2.better textures(256x256 per model should be sufficient)
Ack
3.better destruction animation for unit unlike the fixed random debris
Units leave wrecks when destroyed,vtol crashes instead of
disassemblying.
Well, seems good, but i would put that on the end of the priority list.
4.evaluate display list as an alternative method of VBO for pie shapes
Speedup the display is important. The whole engine can be improved.
So ack.
5.improved balance of the game,maybe different races to improve
diversity of
the gameplay.
Well, i think we should port this to the scripts and not hard-code.
Anything do with change gfx is problem since no(?) arts people.
Stretching textures now have is uglier if go from what wz use now
to upscale.
But i thing the possibility should be given. WZ2100 has the target to be
moddable, or? :)
- Regards, Kamaze
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