On Mon, 02 Apr 2007 04:54:08 -0400 The Watermelon 
<[EMAIL PROTECTED]> wrote:
>Personally I dont think increasing geometry complexity will make 
>warzone
>look any better,and we dont have enough artists to redone all 
>units and
>buildings from scratch in another format,the warzone renderer 
>engine doesnt
>even support float points for vertices,so ogre mesh or any modern 
>3d format
>will not be feasible.
>
>afaik games like warcraft III models(which looks 10x better
>with medium details than warzone,but have less system reqs compare 
>to
>warzone's) have only slightly more polygons or maybe the same 
>polygons
>count per model as warzone's,but their texture is alot better than
>warzone's(256x256-512x512 per model),warzone's page based texture
>management has very limited performance and visual quality.
>
>anyways,my wise list:
>1.improved network stability to draw more mp players
>2.better textures(256x256 per model should be sufficient)
>3.better destruction animation for unit unlike the fixed random 
>debris
>launch.Units leave wrecks when destroyed,vtol crashes instead of
>disassemblying.
>4.evaluate display list as an alternative method of VBO for pie 
>shapes
>5.improved balance of the game,maybe different races to improve 
>diversity of
>the gameplay.

Yes, network code need some fixing.
Anything do with change gfx is problem since no(?) arts people.
Stretching textures now have is uglier if go from what wz use now 
to upscale.
Balance is very hard.  Multiple turrets is even harder.
Bug fixing should be first priority, but that is boring works.  
Nobody like it. :s




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