Am Dienstag, 24. April 2007 schrieb Angus Lees: > > I think problem was with glext.h not have all *ATI define. The > > Nvidia dev package no have them listed, so it could not compile & > > link them. > > I'm using the prototypes from SDL_opengl.h - which on my version has all > the ATI functions mentioned above. Giel says he was getting *linker* > errors, so I don't think merely having the prototypes around will be > sufficient. > > How do these extension functions get loaded? I assumed they were some sort > of lazy thing, filled out by some sdl/opengl init call when they exist. > The reality is probably not at all like that.. Do I have to get my own > function pointers? As long as you don't use GLEW or similar you have to do that, yes. Have a look at static BOOL stencil_one_pass(void) in piedraw.c for an example.
--Dennis
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