On Wed, 02 May 2007 00:40:24 -0400 The Watermelon <[EMAIL PROTECTED]> wrote: >On 5/1/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >> >> What to do with current networks code in WZ? Try to fix, any >one >> good at network code/problems in latency/sych? >> >> Or should we just use game network libs that is open source that >> handle code for dial modem users or LAN users? I know we talk >> abouts this before, but nothing I recall was said about what to >> do/use? >> >> These I find that we may be able to work with, >> http://www.opentnl.org/faq.php is C++ & GPL works with Mac, >> window,linux. >> HawkNL http://www.hawksoft.com/hawknl/ LGPL, mac, window, linux >> http://www.zoidcom.com/ Free no comercial use, windows, linux, >no >> mac source? >> http://www.rakkarsoft.com/ Not GPL anymore, it is Creative >Commons >> Attribution ? >> http://sourceforge.net/projects/zige/ windows/linux BSD license >> C/C++ >> http://twistedmatrix.com/projects/core/ Python, so works for >all ? >> http://www.libsdl.org/projects/SDL_net/ We use this now. > > >After looking at both gamelogics and netcode of wz relatively >extensively,I >figured out that it's not only netcode that makes wz unplayable in >MP,but >also the non-constant gamelogics update rate makes the >synchronization >process impossible,because the PC spec varies from player to >player in a mp >game. > >IMO we will need to fix the non-constant gameframe problem first >and see the >results of such fix before trying to rewrite the netcode,maybe the >net >desynchronize is 'suddenly' fixed once we fix the gameframe >stuff...
Was anyone heavy player of 1.x WZ? How was netcode with that? WZ 2.x net code was all new I think because of no DX networking, so I thought problem is with that. If 1.x has same issue, then it is design problem ? -- Need cash? Click to get an instant cash advance http://tagline.hushmail.com/fc/CAaCXv1KmEKEYlHkjiyYriNtVEukIJ6l/ _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev