Am Mittwoch, 2. Mai 2007 schrieb [EMAIL PROTECTED]:
> Why was this removed?
>
> "     SDL_Delay(20);  //Added to prevent busy loop, and get CPU time
> back when paused! "
>
> WZ eats all CPU time now, even when paused?
Of course not...
We still have the SDL_framerateDelay...

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