Dennis Schridde schreef: > Am Mittwoch, 2. Mai 2007 schrieb [EMAIL PROTECTED]: > >> Why was this removed? >> >> " SDL_Delay(20); //Added to prevent busy loop, and get CPU time >> back when paused! " >> >> WZ eats all CPU time now, even when paused? >> > Of course not... > We still have the SDL_framerateDelay... > Which does not call SDL_Delay if we don't reach our requested frame rate, and that in turn results in CPU hogging. Apart from that I believe that SDL_framerateDelay doesn't get called in the menus. So I think we at least need an explicit SDL_Delay(1) call, maybe only if SDL_framerateDelay didn't call SDL_Delay.
-- Giel
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