Am Montag, 14. Mai 2007 schrieb Ari Johnson: > Here is a list of what I can see right now: > > 1. Many many lines of output that says "(event handler):Undefined value" No idea what you mean by this... The debug() output is broken?
> 2. Really ugly transport shadow - it darkens the whole area from the > transport down to the ground. Is this on purpose? > 3. Crash the first time a unit shoots its machine gun. The crash is > at piedraw.c line 357, and comes from renderProjectile at display3d.c > line 1261 which sets pIMD = psStats->pInFlightGraphic which is NULL > 4. Pausing when in the background. I don't like this at all. I can make that configurable. > 5. User interface is not entirely displayed. The radar, debug info > (mission name and timer), and mission timer (upper right corner) are > displayed, but the console output (expanded or otherwise) and the main > command buttons are not displayed. That's odd. I get the full UI here. (At least I think I do.) > 6. The exception handler appears to be basically worthless. What > would I have to do to disable it on the Mac, so I can go toward a > Mac-style solution to this (using Apple's built-in crash reporter or > something)? lib/framework/exceptionhandler.c Just add a #if defined(WZ_OS_MAC) section to it. > 7. If I go on an away mission and wait long enough instead of opening > fire to crash under #3 above, then I still get the crash where "the > build locations are not on the map" at droid.c line 3748. I have been > getting this for a while, and it happens when a droid is built by a > factory that is on my home base when I'm on an away mission. > 8. I don't get any debugging output to the console anymore other than > the #1 string above. That includes the ASSERT message in #7, which I > always used to get. No idea why that happens... Maybe lib/framework/debug.c can reveal it? > That's all I can find right now, but I'm sure more will turn up if I > can get past the fact I don't have a user interface and it crashes the > first time a shot is fired. > > I hope someone has some ideas for what's going wrong, since Warzone > has been basically unplayable on the Mac since that #7 thing started > happening, and it's just getting worse. I don't have enough spare > time to debug everything without the people who introduced the bugs > helping me out, so basically we don't have a Mac version right now. I > want to fix that, but I just need some help in getting it done. I'd like to help where I can. If something I changed breaks something, just tell me. Besides of that I currently bother more about experimenting with how parts could be rewritten, which also might render one or the other problem solved. --Dennis
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