Am Sonntag, 1. Juli 2007 schrieb Dennis Schridde:
> Am Samstag, 30. Juni 2007 schrieb [EMAIL PROTECTED]:
> > June 2 ->Oil animation fix health bar.
>
> Wont fix it like this.
> Giel is responsible, so I believe in him fixing this issue. (Which
> shouldn't be forgotten... nag nag)
>
> > June 23 ->
> > First small patch in data.c fix 1 issue.
>
> Still unknown how this fixes anything as it modifies a var which is nearly
> out of scope...
>
> > Submit again patch for oil health bar fix.
>
> s.a.
>
> > Next patch fix (avoid) bug #9235 (maybe others also).
>
> Which one is this? The commented out part?
>
> > Shadows for wall are not correct, but this small price to pay
> > instead of crashing out of game. Code is just comment out, until
> > you devs decide what best way to fix using static local vars.  I
> > have no heard any response when ask.  I think it better to do this
> > then crash in game when read details on #9235.
> > Next small patch fix Vector3i use instead of Vector3f.  Both
> > parameters is Vector3f.
>
> Commited in r1633
>
> > June 27->Fix broken menu broken in rev 1606
>
> I think Giel is responsible, so I guess he will fix the issue?
> (What is the is the issue, anyway?)
>
> > June 27 ->Enable Fireworks when win again
>
> Gerard said he intended that change...
> How should it be fixed?
>
> > June 27->[Warzone-dev] [patch]Re: displayBufferSize &DisplayBuffer
> > (change Displaybuffer to GeneralBuffer, cut it from 5MB to 200K)
>
> Will have a look later. Patch is not that small.
Commited it slightly modified in r1634.

> > June 30 -> fix lighting
>
> Change was intended. The breakage which resulted from it will be fixed
> later. Till then it remains as a reminder.

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