Am Sonntag, 1. Juli 2007 schrieb Dennis Schridde: > Am Samstag, 30. Juni 2007 schrieb [EMAIL PROTECTED]: > > June 2 ->Oil animation fix health bar. > > Wont fix it like this. > Giel is responsible, so I believe in him fixing this issue. (Which > shouldn't be forgotten... nag nag) > > > June 23 -> > > First small patch in data.c fix 1 issue. > > Still unknown how this fixes anything as it modifies a var which is nearly > out of scope... > > > Submit again patch for oil health bar fix. > > s.a. > > > Next patch fix (avoid) bug #9235 (maybe others also). > > Which one is this? The commented out part? > > > Shadows for wall are not correct, but this small price to pay > > instead of crashing out of game. Code is just comment out, until > > you devs decide what best way to fix using static local vars. I > > have no heard any response when ask. I think it better to do this > > then crash in game when read details on #9235. > > Next small patch fix Vector3i use instead of Vector3f. Both > > parameters is Vector3f. > > Commited in r1633 > > > June 27->Fix broken menu broken in rev 1606 > > I think Giel is responsible, so I guess he will fix the issue? > (What is the is the issue, anyway?) > > > June 27 ->Enable Fireworks when win again > > Gerard said he intended that change... > How should it be fixed? > > > June 27->[Warzone-dev] [patch]Re: displayBufferSize &DisplayBuffer > > (change Displaybuffer to GeneralBuffer, cut it from 5MB to 200K) > > Will have a look later. Patch is not that small. Commited it slightly modified in r1634.
> > June 30 -> fix lighting > > Change was intended. The breakage which resulted from it will be fixed > later. Till then it remains as a reminder.
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev