Am Mittwoch, 27. Juni 2007 schrieb [EMAIL PROTECTED]: > On Wed, 27 Jun 2007 08:37:38 -0400 Giel van Schijndel > > <[EMAIL PROTECTED]> wrote: > >Well it seems that this var, "DisplayBuffer", is a global var. I > >guess > >implemented there as some misguided attempt at saving a few bytes > >of > >memory. The problem is that this global var is so widely spread, > >that > >I'm having _a_lot_ of trouble, tracking its state throughout > >program > >execution. So unfortunately I cannot just rip this var out. > > > >If you (or anyone else) has any idea of any location where the > >usage of > >DisplayBuffer can, *safely*, be removed please feel free to point > >that > >location out or to submit a patch. > > The original DisplayBuffer was use for 3dfx, and software > rendering, and also loading files. PS2 is faults here, since they > need to conserve memory. > > This patch renames DisplayBuffer to GeneralBuffer, > displaybuffersize to generalbuffersize. > The size if now 200k instead of 5MB. > Played 2 SP levels, and 2 skirmish games, with no error message > that size is too small. So a savings of 4.8MB :) > It will print message in logs if too small. I no see any file in > data directory that is over 200K though. Commited it slightly modified in r1634.
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