Am Mittwoch, 27. Juni 2007 schrieb [EMAIL PROTECTED]:
> On Wed, 27 Jun 2007 08:37:38 -0400 Giel van Schijndel
>
> <[EMAIL PROTECTED]> wrote:
> >Well it seems that this var, "DisplayBuffer", is a global var. I
> >guess
> >implemented there as some misguided attempt at saving a few bytes
> >of
> >memory. The problem is that this global var is so widely spread,
> >that
> >I'm having _a_lot_ of trouble, tracking its state throughout
> >program
> >execution. So unfortunately I cannot just rip this var out.
> >
> >If you (or anyone else) has any idea of any location where the
> >usage of
> >DisplayBuffer can, *safely*, be removed please feel free to point
> >that
> >location out or to submit a patch.
>
> The original DisplayBuffer was use for 3dfx, and software
> rendering, and also loading files.  PS2 is faults here, since they
> need to conserve memory.
>
> This patch renames DisplayBuffer to GeneralBuffer,
> displaybuffersize to generalbuffersize.
> The size if now 200k instead of 5MB.
> Played 2 SP levels, and 2 skirmish games, with no error message
> that size is too small.  So a savings of 4.8MB :)
> It will print message in logs if too small.  I no see any file in
> data directory that is over 200K though.
Commited it slightly modified in r1634.

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