Am Samstag, 19. April 2008 04:18:16 schrieb bugs buggy: > On 4/18/08, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > > Ari Johnson schreef: > > > On Fri, Apr 18, 2008 at 2:50 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > > >> Dennis Schridde schreef: > > >>> Am Freitag, 18. April 2008 18:26:44 schrieb [EMAIL PROTECTED]: > > >>>> I would like to mention that, on its side, QuesoGLC uses GLEW for > > >>>> the OpenGL extensions support. Not that I want to make some > > >>>> proselytism but I think that such an information may be of some > > >>>> value when making a decision like yours. > > >>> > > >>> Just in case someone would like to know: > > >>> I would have choosen GLEW, too and I did it for my other projects. > > > > > > Is it possible to use GLEW since we're already using QuesoGLC? One of > > > > > > our biggest projects since the original open-sourcing of Warzone has > > > been eliminating redundant code. > > > > I'm not sure whether it is possible with MSVC. Buginator any thoughts on > > that? > > I don't see how it is redundant, while QuesoGLC may use GLEW, we > don't include QuesoGLC in the project files at this point in time. > All we use is the GLC header files, and that is it. We still link against GLEW already (though implicitly).
> They both should be able to handle what we want, and I haven't really > seen any big difference besides the fact that GLee auto-inits, and > GLew requires a init call. The difference in this is that GLee passes all checks through a function to accomplish that auto-init, while GLEW uses just macros to wrap around internal vars. This saves them a function call for each check. > Hope you didn't fall asleep reading my first post to the ML. ;) Welcome. :) --Dennis
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