On 5/13/08, bugs buggy <[EMAIL PROTECTED]> wrote:
> I am not sure why we don't have many mac users, but we really need to
>  test the netcode, and make sure it is working on all the platforms
>  that we support.

Perhaps we're too bussy playing with shiny gadgets and badmouthing
Vista in various social web sites while flaunting the superior
creativety of our inflated egos? ;)

>
>  We have tested windows (mainly XP people) & linux, but have yet to
>  find mac people that can test along with us.
>
>  For the lack of mac users, is it because nobody knows that this
>  version of warzone works for that platform, or is it because it is
>  difficult to get a working copy or just what exactly?

Might be. I prefer to get software from macports, a pre-build .dmg or
fink, in that order. I know Ari (or someone) is building .dmg files,
so for releases where .dmg files are available, I think this should be
good enough for those that want to try.
If none of these options are available, like when building from trunk
(I think?) it might be persieved as being difficult. Macports is a
bolted-on solution and doesn't have the same diversity in libraries
and what other dependencies one might need, so I think most mac users
don't bother compiling their own stuff (unless through macports).
That's how I think it is, but I don't know for sure.

>
>  Is it possible to get the game in Apple's repository (if they have
>  such a thing), like the linux distros or get the word out to more mac
>  people somehow?

Macports is a good bet for a repo: http://www.macports.org/ and
ofcouse, there's the official download section of apple.com:
http://www.apple.com/downloads/ but I hardly ever use that, though
alot of other people might. I don't know about that.
As for getting the word out; I have no idea. Post on digg when a new
release is out?

>
>  That was/is one of the goals for the 2.1 beta in the first place.
>
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>


-- 
Venlig hilsen / Kind regards,
Christian Vest Hansen.

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