On Sat, Jun 7, 2008 at 1:24 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson: >> On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen >> >> <[EMAIL PROTECTED]> wrote: >> > On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson <[EMAIL PROTECTED]> wrote: >> >> It was the removed level_parser.y that caused this. Easy fix. 2.1 >> >> builds again and appears to run just fine. Also, if you copy >> >> macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one >> >> should build as well. I am checking out the 2.1_beta3 tag now to >> >> verify this, and with permission will commit this change and build a >> >> Mac binary. >> > >> > That is great news! Feel free to commit the change to the tag. >> >> I built a .dmg. http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg >> will host it until I hear that someone has put it on our download site >> - let me know when that happens. > Your image is ~40MB, while EvilGuru's is just ~30MB. > EvilGuru meant it was because he compressed the image and you dont? >
The extracted .app totals about 70MB. I don't know if he did something differently or not. The lack of communication led me to not even know he had created one - or, for that matter, how he created one, since the game would not build as originally tagged for beta3. _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
