On Sat, Jun 7, 2008 at 1:24 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Samstag, 7. Juni 2008 18:21:44 schrieb Ari Johnson:
>> On Sat, Jun 7, 2008 at 11:07 AM, Per Inge Mathisen
>>
>> <[EMAIL PROTECTED]> wrote:
>> > On Sat, Jun 7, 2008 at 5:21 PM, Ari Johnson <[EMAIL PROTECTED]> wrote:
>> >> It was the removed level_parser.y that caused this.  Easy fix.  2.1
>> >> builds again and appears to run just fine.  Also, if you copy
>> >> macosx/Warzone.xcodeproj/project.pbxproj over into 2.1_beta3, that one
>> >> should build as well.  I am checking out the 2.1_beta3 tag now to
>> >> verify this, and with permission will commit this change and build a
>> >> Mac binary.
>> >
>> > That is great news! Feel free to commit the change to the tag.
>>
>> I built a .dmg.  http://hermes.theari.com/~ari/warzone-2.1_beta3.dmg
>> will host it until I hear that someone has put it on our download site
>> - let me know when that happens.
> Your image is ~40MB, while EvilGuru's is just ~30MB.
> EvilGuru meant it was because he compressed the image and you dont?
>

The extracted .app totals about 70MB.  I don't know if he did
something differently or not.  The lack of communication led me to not
even know he had created one - or, for that matter, how he created
one, since the game would not build as originally tagged for beta3.

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