Hi Giel, > You mean GL ES doesn't support glBegin/glEnd? I thought that was > part of > the minimal set that it *does* support?
Nope they got rid of a *lot* of old stuff in ES. OpenGL ES shares more in common with OpenGL 3.0 than it does with OpenGL 2.0. glBegin/glEnd are mainly used by CAD applications and other legacy pieces of software; none of which fall into the same target market as OpenGL ES – so the functionality was removed. Regards, Freddie. _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
