Hi Giel,

> You mean GL ES doesn't support glBegin/glEnd? I thought that was  
> part of
> the minimal set that it *does* support?

Nope they got rid of a *lot* of old stuff in ES. OpenGL ES shares more  
in common with OpenGL 3.0 than it does with OpenGL 2.0.

glBegin/glEnd are mainly used by CAD applications and other legacy  
pieces of software; none of which fall into the same target market as  
OpenGL ES – so the functionality was removed.

Regards, Freddie.


_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to