Per Inge Mathisen schreef:
> Though, if this means we can finally release 2.1, I'm for breaking
> compatibility. However, *crashing* on current savegames is simply not
> an acceptable outcome.

That area of memory is currently memset(0) before writing to disk right?
We could try to take some "fail gracefully" approach and reject the
savegame if that piece of memory is zero. Where "fail gracefully" means
display some nice error message to the user explaining the problem.

Unless someone has some other way to handle this.

-- 
Giel

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