Am Samstag, 7. März 2009 02:35:12 schrieb bugs buggy:
> On 3/4/09, Kamaze <fearthec...@gmail.com> wrote:
> >  Also, I think there is a need to polish the windows installer a little
> >  bit. My opinion is, that we shouldn't deliver 3rd party mods with the
> >  default installer at all. (Excepting AIvolution)
>
> You know, I talked about this before, but we don't have a dedicated
> place to put the other mods, where people can rate them.  Perhaps
> Zarel, or someone else can design a site specifically for mods/maps?
Hosted on wz2100.net maybe? Sounds like a good idea. If someone does it...
Till then I see no reason to stop shiping mods with the installer.

> >  Otherwise we might run into conflict that all people want to get their
> >  mod shipped with the installer. I think that we should outsource this
> >  into a dedicated application (something like a map/mod manager) which
> >  should be included with the game and takes care of installing, deleting
> >  and updating the installed mods and maps. This could be a stand alone
> >  application (Qt for cross platform?) or maybe integrated into the game
> >  later, when Betawidget is ready for use.
>
> Is that going to be the name for the new GUI code?  'Betawidget'? ;)
> Anyway, even with that code, it still is going to be a bear handling
> it, and of course, we need someone to write it, and last I looked,
> nobody has time to do anything like that.
> One issue is with Physfs, we have *one* write directory.  And that is
> the config directory.  That is it.
It's a design choice, not a bug. There is the user directory where the 
application will write, and it shall not fiddle with the system installation 
(in a good secured system that will not be possible anyway).
So what we would do is just write any user installed to the user's directory 
and load it from there. (Loading code is already in place since aeons, so you 
would "just" have to write code to receive a file over the net and write it 
with a specified name.)
You could even do auto-conversions that way. Load an old mod from the system 
installation, convert it, push it through zlib and dump the result in the 
userdir.

Anyway, I am all for a 3rdparty application, "Warzone Starter", which does it 
as easy and simple as it worked for Morrowind or Oblivion (sorry to name them 
over and over again, but it's dead simple and still convenient).
It should of course share code with Warzone, since we need the downloading-,  
etc code for the host-got-a-map-that-a-player-is-lacking situation as well.
And automatic in-app conversion of old mods/maps/saves sounds like a good 
solution, too.

--DevUrandom

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