#770: Sound patch which should vastly help our sound issues.
-------------------------------------+--------------------------------------
        Reporter:  Buginator         |       Owner:             
            Type:  defect            |      Status:  closed     
        Priority:  major             |   Milestone:  unspecified
       Component:  other             |     Version:  unspecified
      Resolution:  fixed             |    Keywords:             
Operating_system:  All/Non-Specific  |   Blockedby:             
        Blocking:                    |  
-------------------------------------+--------------------------------------

Comment(by Buginator):

 Replying to [comment:4 i-NoD]:
 > Replying to [ticket:770 Buginator]:
 > > Remaining items, some samples are *stereo*, which means, those use up
 2 openAL sources.  (Speaking of this, can someone run a utility to tell us
 which samples are stereo, and which are mono?  I know most are mono, so
 just listing the stereo ones is fine.  All the .ogg files in
 data\base\audio\*)
 >
 > looks like the only stereo file is
 \data\base\audio\sfx\explons\richet2.ogg

 Ok, thanks for checking!

-- 
Ticket URL: <http://developer.wz2100.net/ticket/770#comment:11>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Resurrection Project
_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to