#770: Sound patch which should vastly help our sound issues.
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Reporter: Buginator | Owner:
Type: defect | Status: closed
Priority: major | Milestone: unspecified
Component: other | Version: unspecified
Resolution: fixed | Keywords:
Operating_system: All/Non-Specific | Blockedby:
Blocking: |
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Comment(by Buginator):
Replying to [comment:4 i-NoD]:
> Replying to [ticket:770 Buginator]:
> > Remaining items, some samples are *stereo*, which means, those use up
2 openAL sources. (Speaking of this, can someone run a utility to tell us
which samples are stereo, and which are mono? I know most are mono, so
just listing the stereo ones is fine. All the .ogg files in
data\base\audio\*)
>
> looks like the only stereo file is
\data\base\audio\sfx\explons\richet2.ogg
Ok, thanks for checking!
--
Ticket URL: <http://developer.wz2100.net/ticket/770#comment:11>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Resurrection Project
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