#340: Sensors and Jammers
---------------------------+------------------------------------------------
Reporter: Per | Owner: Per
Type: enhancement | Status: accepted
Priority: major | Milestone: 2.3
Component: Engine: other | Version: svn/trunk
Keywords: ecm sensor | Operating_system: All/Non-Specific
Blockedby: | Blocking:
---------------------------+------------------------------------------------
Comment(by anonymous):
well, going back to bug thing, units assigned to a mobile radar should not
move if the radar is just moving, since all your arty units will try to
follow, which moves all the long range units outside of any safe zone you
might have for them. And so it kills the usefulness of mobile arty units
assigned to mobile sensor since all move together, its better to send a
constructor to build a sensor tower then, since your arty wont move out.
Another thing curious I've come to notice is the following:
You have a sensor tower near enemy base... and you build a sensor mobile
unit and its sitting at your base. Then you have lots of arty units
assigned to your mobile sensor, if you target with you mobile sensor
something in range of the sensor tower, the mobile unit wont even move, it
targets the enemy, and the arty assigned to the mobile sensor fires like
if it where assigned to the sensor tower in range. Is this normal?
And another final thing, how come the radar detector only comes in crappy
wooden tower? where is the hardened radar detector tower?
--
Ticket URL: <http://developer.wz2100.net/ticket/340#comment:13>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Resurrection Project
_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev