On Fri, Jan 8, 2010 at 1:19 AM, Guangcong Luo <za...@wz2100.net> wrote: >> I do not think that is a good idea. It is large, it is untested, and >> it is not strictly necessary. There are also some objections to the >> patch in the ticket itself. > > All objections were addressed
I wrote: "I think we need a better way to inform the user of why he cannot join games (because there is an autoload mod in his folders) before this is committed." There was no response to this, nor any new patch that addresses this point. We had nightmares with the previous autoload feature because some users had no idea what mods they had loaded, and when they got errors they blamed us. We do not need that noise. Easy mod support is not that important. There may be vocal forum users that want it, but they are rarely a good representative sample of our users. In my experience, the overwhelming majority of users will never touch a mod and just play the core game. >, and it's been a patch for several > months now, so it's not going to get any less untested. Testing is > what the beta cycle is _for_. No, testing of new features is what _trunk_ is for. We do not need to push testing on to end users when we could have found the bugs ourselves by having other developers running the game. - Per _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev