On Fri, Jan 8, 2010 at 1:19 AM, Guangcong Luo <za...@wz2100.net> wrote:
>> I do not think that is a good idea. It is large, it is untested, and
>> it is not strictly necessary. There are also some objections to the
>> patch in the ticket itself.
>
> All objections were addressed

I wrote: "I think we need a better way to inform the user of why he
cannot join games (because there is an autoload mod in his folders)
before this is committed." There was no response to this, nor any new
patch that addresses this point. We had nightmares with the previous
autoload feature because some users had no idea what mods they had
loaded, and when they got errors they blamed us. We do not need that
noise.

Easy mod support is not that important. There may be vocal forum users
that want it, but they are rarely a good representative sample of our
users. In my experience, the overwhelming majority of users will never
touch a mod and just play the core game.

>, and it's been a patch for several
> months now, so it's not going to get any less untested. Testing is
> what the beta cycle is _for_.

No, testing of new features is what _trunk_ is for. We do not need to
push testing on to end users when we could have found the bugs
ourselves by having other developers running the game.

 - Per

_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev

Reply via email to