On Fri, Jan 8, 2010 at 3:48 AM, Per Inge Mathisen <[email protected]> wrote: > I wrote: "I think we need a better way to inform the user of why he > cannot join games (because there is an autoload mod in his folders) > before this is committed." There was no response to this, nor any new > patch that addresses this point. We had nightmares with the previous > autoload feature because some users had no idea what mods they had > loaded, and when they got errors they blamed us. We do not need that > noise.
...the current system is just as bad because users still have no idea what mods they need to have loaded, and all the game says is "you were kicked because data doesn't match" in stderr.txt. > Easy mod support is not that important. There may be vocal forum users > that want it, but they are rarely a good representative sample of our > users. In my experience, the overwhelming majority of users will never > touch a mod and just play the core game. Forum activity has gone down significantly, and I miss many formerly active members. Good mod support is key to an active community, and I fear our current mod loading situation may have something to do with it. I would not have released Rebalance Mod and eventually become a developer if not for the ease of autoload folders. > No, testing of new features is what _trunk_ is for. We do not need to > push testing on to end users when we could have found the bugs > ourselves by having other developers running the game. Because we all know how often developers do that. (cough campaign cough) On the subject of campaign, I think the main parts that need testing are away missions, recalling reinforcements, campaign-to-campaign transitions, and the map size expansions (and reductions in some gamma stages). If users provided a set of savegames for those scenarios, I bet it wouldn't be too difficult to test to ensure a base minimum of playability. -Zarel _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
