On 4/5/10, Per Inge Mathisen  wrote:
> I did some testing on Windows this Easter,  and the crash report
>  dialog when running in fullscreen is worse than useless, it freezes
>  the entire game, giving a black screen. This needs to be fixed, or the
>  dialog can just as well be removed altogether. (How does this work on
>  X11/Mac now?)

There is no sure fire way to handle system dialogs when we have a full
screen application running.
Most all commercial games have either in-game dialogs for non-fatal
messages, or make the application minimize itself, then throw up the
dialog.

When our game crashes (mingw builds) then it doesn't  throw up a
dialog at all.  Only on MSVC builds it does that.
If we got a Fatal dialog, then yeah, screen goes black first, then
user must switch back to the desktop to see what it was.  :(

The other option is run wz as a window that takes up the full screen.

I still think the current system is better than nothing though.

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