On 7/27/10, Guangcong Luo <> wrote:
> On Tue, Jul 27, 2010 at 10:41 PM, buginator <> wrote:
>  > Currently, we wait 2500ms for some sockets, and wait forever for other
>  > sockets (which you may have noticed when the game "froze" on you), so
>  > the question is, for reading the sockets, do we wait 2500ms as well,
>  > or make it more or less ?
>  >
>  > Remember, the higher the value, the longer the game waits for a response.
>  > The lower the value, then the higher chance of people getting kicked /
>  > dropped because of a lack of a response.
>
>
> Can't we just thread them, so we can wait as long as we want without freezing?
>

Not for 2.3.x ....
That would require tons more work / testing.

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