On 7/27/10, buginator <> wrote:
> Currently, we wait 2500ms for some sockets, and wait forever for other
>  sockets (which you may have noticed when the game "froze" on you), so
>  the question is, for reading the sockets, do we wait 2500ms as well,
>  or make it more or less ?
>
>  Remember, the higher the value, the longer the game waits for a response.
>  The lower the value, then the higher chance of people getting kicked /
>  dropped because of a lack of a response.
>

Scratch this, I misread the function, a NULL structure would cause us
to wait forever, a 0 value means don't wait.

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