I can confirm that the patch adjusts the line of fire code to account for the "ray cast." But I may be wrong. In any case I don't think buildings should be tampered with at all for 2.3.6 or 3.0.
For what it's worth, Dylan Hsu --- On Wed, 11/24/10, Guangcong Luo <[email protected]> wrote: From: Guangcong Luo <[email protected]> Subject: Re: [warzone2100-dev] 2.3.6 To: "Development list" <[email protected]> Date: Wednesday, November 24, 2010, 6:43 PM On Wed, Nov 24, 2010 at 11:10 AM, Per Inge Mathisen <[email protected]> wrote: > On Wed, Nov 24, 2010 at 5:43 PM, Christian Ohm <[email protected]> wrote: >> That commit is not the one in 3.0, it should only affect terrain, not >> buildings. Not sure about the exact effects it will have though. > > It will still hobble the AI, since it does not understand that firing > at terrain does not do much good. >From what I remember, the AI does a raycast to determine whether or not it should fire or continue moving closer. The patch most likely fixes that raycast, so I don't think this specific concern will be an issue. -Zarel _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
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