On Thursday, 20 October 2005 at 17:47, Qamly wrote:

My comments on the README (partly also applies to the info screen you
mentioned in another mail):

> ========================================================
> Warzone 2100 GPL
> Version 2.0.2.3 (beta)

Beta?

> 0) Welcome back !

Remove the "0)" (or the whole line).

> Warzone 2100 was an innovative 3D real-time strategy game back in 1999, and 
> most
> will agree it didn't enjoy the commercial success it should have had. The 
> game's

"Most will agree"? Sounds too subjective to me.

> source code was liberated on December 6th, 2004, under a GPL license (see

"Liberated" is a bit biased, too. How about "released"?

> COPYING in this directory for details). Soon after that, the Warzone 2100 
> ReDev
> project was formed to take care of its future.

"ReDev"?

> Our goal is to make warzone run on all possible platforms. Therefore, we
> stripped the original code of all proprietary technologies and replaced them
> with cross-platform and free equivalents, like OpenGL, OpenAL, etc... Right
> now, Warzone 2100 works very well on Windows and GNU/Linux, and we have even

Remove "even".

> heard of it running on BSD with no particular issue.

Add "It should be able to port it to most little-endian platforms where
the required libraries are available with little effort."

> What you get here is the early product of our collective work. We're not pros,
> we just like the game, so bear with us, and feel free to join us if you think
> you can do better.

Replace by "Unlike Pumpkin Studios, the current developers aren't
working on Warzone 2100 professionally, and if we don't meet your
expectations be patient or join us if you think you can help us."

> We are in need of coders, testers, and gfx (both 2d textures & 3D
> modelers) people
> for ALL platforms (windows, linux, mac...)  so tell your friends!

"We do need coders and testers for all platforms."

Well, I think we should concentrate on the code right now, if we don't
find enough people to make replacing models and textures feasible. But
maybe add some blurb about that as well.

> This project is located here:
> http://developer.berlios.de/projects/warzone/
> Warzone fan site forums are here:
> http://www.realtimestrategies.net/forums/index.php
> You'll have most chances to find us in the development section.

"Our website is located at http://warzone.berlios.de.

To contact us, write a mail to our mailing list:
[EMAIL PROTECTED]

You can also use the forums at
http://www.realtimestrategies.net/forums/index.php, or try to catch us
on IRC: [EMAIL PROTECTED]

Our bugtracker is located at
http://developer.berlios.de/bugs/?group_id=2909.";


> Also PLEASE report all bugs you may find to either:
> bugtracker @ http://developer.berlios.de/bugs/?group_id=2909
> or if you dislike that, then post in the forums @
> http://www.realtimestrategies.net/forums/index.php
> or send it to our mailing list @
> warzone-dev@lists.berlios.de
> 
> Be as detailed as possible, and note the revision number of the
> game.
> 
> Thanks!
> 
> 
> --------------------------------------------------------------------------------
> 1) Command-line options.
> 
> Note, command line options apply to BOTH windows & linux users.
> For windows users, you can make a shortcut and if game is install on

"... shortcut and if the game is installed in ..."

> c:\warzone, then the shorcut command line would be (for example):

Replace the path with the one the installer uses by default.

"... shorTcut command line could be""

And it gets worse after that... I need more time to go over that, but I
don't know if I have it this weekend... I'll follow up on this if
possible...

> c:\warzone\warzone.exe -window -800x600
> You can also run it via a command window by opening it up, and the cd to
> the correct directory (c:\warzone in this case) and type :
> warzone -window -800x600
> 
> For linux users:
> Once the game is installed (see INSTALL in this directory), you can run it by
> changing to its directory and typing './warzone'. Here's a few of the most
> common command line options :
>       -fullscreen : runs in a full-screen window
>       -window : runs in a window
>       -WIDTHxHEIGHT : runs at WIDTH times HEIGHT resolution, replace WIDTH
>               and HEIGHT with your dimensions of choice. Beware, though,
>               as it needs to be a resolution supported by your X server.
> 
> Note that you do need to type the dash in front of the option, like this :
>               ./warzone -fullscreen -1280x960
> (this is my prefered mode).
> 
> The fullscreen/window modes and the resolution are stored, so they only need 
> to
> be specified once, or when you want to change them. So,
>               ./warzone
> will start in fullscreen and in 1280x960 because this is what I specified just
> before (remember ?).
> 
> For more groovy command-line options, check src/clparse.c (yes, we promise 
> we'll
> document this properly some day).
> 
> 
> 2) Configuration
> 
> For windows users:
> This game uses the registry for most settings.  So no need to worry about a
> config file.
> 
> For linux users:
> When you start Warzone 2100 for the first time, a '.warzone2100' directory
> is created in your home directory. A certain number of files are also created 
> in
> it, the most important being the one called 'config'. In case you are 
> upgrading
> from a previous version and experience problems, try and remove this
> '~/.warzone2100/config' file.
> 
> 3) Videos
> 
> We do NOT have permission to distribute the original game videos.
> The videos were made using a custom RPL codec by Eidos, which is also used
> in most of their other early games, like Tomb Raider.  There is no codec
> as far as we know for linux people.  There is one for windows, but at this
> time, we do not play them either for windows, even if you have the videos
> on your HD.  You will hear the sound from the videos if you have the videos
> installed.
> 
> 
> 4) Music
> 
> As the original game music is part of the data that was not liberated, we are
> reintroducing music, but in a different way. We use a playlist system that can
> point to any ogg or mp3 file in you filesystem. This is still experimental, 
> and
> we are gradually making this more usable.
> 
> The following playlists are read, in this order, and only the first playlist
> found is used :
> - ~/.warzone2100/music/music.wpl
> - <whereverwarzoneisinstalled>/music/music.wpl
> 
> Playlist example :
> 
> --------------------------------------------------------------------------------
> [game]
> path=.
> shuffle=yes
> neos_aurore.ogg
> neos_chocolat.ogg
> neos_down.ogg
> neos_esperance.ogg
> neos_indy.ogg
> 
> [menu]
> path=.
> neos_symphonie_du_vide.ogg
> --------------------------------------------------------------------------------
> 
> In this example, there are 6 songs played in random order while playing a 
> game,
> and one song only when going around in the menu.
> 
> "shuffle=yes" specifies you want the songs for a given category (game or menu)
> to be played in random order. If you want it for both categories, you need to
> specify it in both of them.
> 
> "path" can be anything you wish. If it's ".", the path is the directory where
> the playlist is found. If no path is set, all filenames must be given with
> absolute path.
> 
> ogg and mp3 files are supported (provided all necessary libs are installed).
> 
> ---------------------------------------------------------------------------------
> 
> Special thanks to RBL-4NiK8r for these maps he has given us permission
> to distribute with the game!
> The maps are: 4c-borgwars1.wz, 4c-craterlake.wz, 4c-scav3.wz, 4c-theweb.wz,
> 4c-zmazetest.wz, 8c-iamrage.wz,8c-nightmaredone.wz, and 8c-teamwar2d.wz.      
> 
> 
>                                                  The Warzone 2100 GPL
> Development team.


-- 
The days are all empty and the nights are unreal.
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