Build status: FAILURE
Buildslave for this Build: | bot-WZ-amd64-1 |
Complete logs for all build steps: | http://buildbot.wz2100.net/builders/master-nightly/builds/1439 |
Build Reason: | The SingleBranchScheduler scheduler named 'sched-master' triggered this build |
Build Source Stamp: | [branch master] c16a12d58132603e78bc66ca7dfb5b1f5cfa6249 |
Blamelist: | per |
Recent Changes:
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sun Mar 8 20:59:07 2015 |
Changed by: | per |
Comments: | Clean up the animation code a bit.
Moved animobj code to src/ since there is nothing generic
or reusable about it, and it saves us some interface glue. |
Files | URL |
lib/gamelib/Makefile.am: |
lib/gamelib/anim.cpp: |
lib/gamelib/anim.h: |
lib/gamelib/animobj.cpp: |
lib/gamelib/animobj.h: |
src/Makefile.am: |
src/animobj.cpp: |
src/animobj.h: |
src/basedef.h: |
src/baseobject.cpp: |
src/display3d.cpp: |
src/drive.cpp: |
src/droid.cpp: |
src/droiddef.h: |
src/game.cpp: |
src/init.cpp: |
src/loop.cpp: |
src/move.cpp: |
src/structure.cpp: |
src/structuredef.h: |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sun Mar 8 20:59:26 2015 |
Changed by: | per |
Comments: | Stop using custom linked list implementation for levels. |
Files | URL |
src/levels.cpp: |
src/levels.h: |
src/multimenu.cpp: |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sun Mar 8 20:59:26 2015 |
Changed by: | per |
Comments: | Stop using custom linked list implementation for gateways.
Remove now unused listmacs header. |
Files | URL |
lib/framework/Makefile.am: |
lib/framework/framework.vcxproj: |
lib/framework/framework.vcxproj.filters: |
lib/framework/listmacs.h: |
macosx/Warzone.xcodeproj/project.pbxproj: |
src/gateway.cpp: |
src/gateway.h: |
src/map.cpp: |
src/mission.cpp: |
src/missiondef.h: |
src/qtscriptfuncs.cpp: |
src/scriptai.cpp: |
src/scriptfuncs.cpp: |
Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/1439/steps/compile/logs/stdio
Last 20 lines of "compile.stdio"
extracting: ../warzone2100-master/data/mp/wrf/cam2.wrf
make[4]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/data'make[3]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/data' (cd po && make top_distdir=../warzone2100-master distdir=../warzone2100-master/po \ am__remove_distdir=: am__skip_length_check=: am__skip_mode_fix=: distdir)make[3]: Entering directory `/home/buildbot/slaves/warzone2100/master-nightly/build/po'make update-pomake[4]: Entering directory `/home/buildbot/slaves/warzone2100/master-nightly/build/po'make warzone2100.pot-updatemake[5]: Entering directory `/home/buildbot/slaves/warzone2100/master-nightly/build/po'make[5]: *** No rule to make target `../lib/gamelib/animobj.cpp', needed by `warzone2100.pot-update'. Stop.make[5]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/po'make[4]: *** [warzone2100.pot] Error 2
make[4]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/po'make[3]: *** [distdir] Error 2make[3]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/po'make[2]: *** [distdir] Error 1make[2]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build'make[1]: *** [dist] Error 2make[1]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build'
-The BuildBot
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