#4807: Multiplayer always Desync in master [2+2=5]
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Reporter: Prot | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: Engine: Networking | Version: git/master
Operating System: All/Non-Specific |
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How to reproduce in 1 PC:
1. Compile or Download from build bot lastest master
2. Download any side map, for example: http://addons.wz2100.net/279
3. make two clean game root dir: mkdir -p wz1/maps wz2
4. add new map to one of those dirs (or both whatever)
5. run two game clients:
warzone2100 --configdir=wz1 &
warzone2100 --configdir=wz2 &
6. Create a game with a non-built-in map
7. connect each other
Or simple use two different PC's
Or watch video: https://www.youtube.com/watch?v=Y683YpuZDu4
This appers only after b0ea637fee35246eeba5106fb986cb5873e69641 patch.
The problem concerns only third-party maps.
Overall - multiplayer now unplayable.
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Ticket URL: <http://developer.wz2100.net/ticket/4807>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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