#4807: Multiplayer always Desync in master [2+2=5] ---------------------------------------+------------------------- Reporter: Prot | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Engine: Networking | Version: git/master Operating System: All/Non-Specific | ---------------------------------------+------------------------- How to reproduce in 1 PC: 1. Compile or Download from build bot lastest master 2. Download any side map, for example: http://addons.wz2100.net/279 3. make two clean game root dir: mkdir -p wz1/maps wz2 4. add new map to one of those dirs (or both whatever) 5. run two game clients: warzone2100 --configdir=wz1 & warzone2100 --configdir=wz2 & 6. Create a game with a non-built-in map 7. connect each other Or simple use two different PC's Or watch video: https://www.youtube.com/watch?v=Y683YpuZDu4
This appers only after b0ea637fee35246eeba5106fb986cb5873e69641 patch. The problem concerns only third-party maps. Overall - multiplayer now unplayable. -- Ticket URL: <http://developer.wz2100.net/ticket/4807> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project