Based on my investigation so far, it would be possible to create a
client/server protocol that is just a special case of the
server/server federation protocol.
Some of the benefits to using XMPP are:
1. Potential for significant shared code between client/server and
federation in FedOne.
2. Authentication is already handled in XMPP so saves the need to add
it to FedOne.

With federation FedOne used acknowledgments and a logarithmically
increasing delay time for retransmits. The same will work for clients,
but can be optimized by allowing the server to receive user presence
notifications. It would be expected that an XMPP client would cache
wavelet history and as such the server would only send new delta and
respond to history and cert requests.

-Tad

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