It will essentially be a client application. There is a .net implementation
of protobuffs http://code.google.com/p/protobuf-net/. so i will look into
that and see how i will so that

On Tue, Jan 12, 2010 at 1:25 PM, James Purser <[email protected]>wrote:

> On Tue, 2010-01-12 at 12:51 +1100, Dale Francis wrote:
> > Everyone,
> >
> > If i wanted to connect to the fedone server using C# what do you guys
> > think would be the best way? should i create an interop library for
> > the ClientBackend and go from there or should i use an .net XMPP
> > wrapper to try and connect to the server?
> > Or alternativly am i missing some really obvious solution?
>
> Depends really. Are you planning on writing a server or a client?
>
> If you're writing a Wave server then you'll need an XMPP component as
> the Federation protocol is XMPP through and through.
>
> If you're writing a client, the FedOne server uses protobuffs for it's
> client/server protocol. I'm not sure if there is a .Net implementation
> of the protobuff compiler. The FedOne code comes with the raw protobuff
> files so that you can take them and start working from there.
> --
> James Purser
> http://wavingtheshiny.collaborynth.com.au
> Wave Addresses:
> [email protected] (wave.google.com)
> [email protected] (wavesandbox.com)
> [email protected] (collaborynth.com.au FedOne Server)
> Skype: purserj1977
> GTalk: [email protected]
>
>
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