It will essentially be a client application. There is a .net implementation of protobuffs http://code.google.com/p/protobuf-net/. so i will look into that and see how i will so that
On Tue, Jan 12, 2010 at 1:25 PM, James Purser <[email protected]>wrote: > On Tue, 2010-01-12 at 12:51 +1100, Dale Francis wrote: > > Everyone, > > > > If i wanted to connect to the fedone server using C# what do you guys > > think would be the best way? should i create an interop library for > > the ClientBackend and go from there or should i use an .net XMPP > > wrapper to try and connect to the server? > > Or alternativly am i missing some really obvious solution? > > Depends really. Are you planning on writing a server or a client? > > If you're writing a Wave server then you'll need an XMPP component as > the Federation protocol is XMPP through and through. > > If you're writing a client, the FedOne server uses protobuffs for it's > client/server protocol. I'm not sure if there is a .Net implementation > of the protobuff compiler. The FedOne code comes with the raw protobuff > files so that you can take them and start working from there. > -- > James Purser > http://wavingtheshiny.collaborynth.com.au > Wave Addresses: > [email protected] (wave.google.com) > [email protected] (wavesandbox.com) > [email protected] (collaborynth.com.au FedOne Server) > Skype: purserj1977 > GTalk: [email protected] > > > -- > You received this message because you are subscribed to the Google Groups > "Wave Protocol" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]<wave-protocol%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/wave-protocol?hl=en. > > > >--
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