Awesome.

Well, when you're happy enough with it, request a codereview and lets
workshop it.

-J

On Thu, Oct 21, 2010 at 11:28 PM, Tad Glines <[email protected]> wrote:
> I'm fairly certain I can have it working well enough and integrated into
> WiaB be the summit, but the code will probably still be demo-ware quality.
>
> -Tad
>
> On Wed, Oct 20, 2010 at 10:01 PM, Joseph Gentle <[email protected]> wrote:
>>
>> Awesome work guys. Really looking forward to it all being integrated
>> in wave in a box.
>>
>> Do you think we'll have other browser support before the summit?
>>
>> -J
>>
>>
>> On Fri, Oct 1, 2010 at 5:25 AM, Guillermo Rauch <[email protected]> wrote:
>> > I also developed http://socket.io. You can use the client and implement
>> > a
>> > backend for it. It leverages websocket, websocket through Flash, long
>> > polling, iframes, multipart ajax, jsonp polling.
>> >
>> > On Thu, Sep 30, 2010 at 2:26 PM, Tad Glines <[email protected]>
>> > wrote:
>> >>
>> >> Thanks, that confirms it. If we want wave-in-a-box to work for users
>> >> behind a proxy with browsers that don't support Web Sockets, then an
>> >> alternative to flash is needed.
>> >>
>> >> That leaves, to the best of my knowledge, two options. One, roll our
>> >> own
>> >> long pooling implementation, or two, make use of the existing message
>> >> routing capabilities of CometD (or some other Comet/Long polling
>> >> implementation).
>> >>
>> >> -Tad
>> >>
>> >> On Thu, Sep 30, 2010 at 7:43 AM, Guillermo Rauch <[email protected]>
>> >> wrote:
>> >>>
>> >>> I wrote that part of the README and committed the relevant patch.
>> >>> More information
>> >>> here: http://cometdaily.com/2008/09/30/why-flash-must-adopt-comet/
>> >>>
>> >>> On Thu, Sep 30, 2010 at 11:31 AM, Tad Glines <[email protected]>
>> >>> wrote:
>> >>>>
>> >>>> The Flash based Web Socket implementation may not work behind a proxy
>> >>>> without some extra rigmarole. Here's the relevant text from the
>> >>>> web-socket-js README file:
>> >>>>
>> >>>> The AS3 Socket class doesn't implement this mechanism, which renders
>> >>>> it
>> >>>> useless for the scenarios where
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> the user trying to open a socket is behind a proxy.
>> >>>>
>> >>>> The class RFC2817Socket (by Christian Cantrell) effectively lets us
>> >>>> implement this, as long as the
>> >>>> proxy settings are known and provided by the interface that
>> >>>> instantiates
>> >>>> the WebSocket. As such, if you
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> want to support proxied conncetions, you'll have to supply this
>> >>>> information to the WebSocket
>> >>>> constructor when Flash is being used. One way to go about it would be
>> >>>> to
>> >>>> ask the user for proxy
>> >>>> settings information if the initial connection fails.
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> This was surprising. I had always assumed that Flash would obtain the
>> >>>> proxy info from the host browser and use it when connecting back to
>> >>>> the
>> >>>> server. I haven't tested this yet so I can't be certain if this is a
>> >>>> real
>> >>>> issue. If it is, then prompting the user for proxy information is
>> >>>> not, in my
>> >>>> opinion, a valid solution.
>> >>>>
>> >>>> We also know that Web Sockets (native or flash) don't work on iOS
>> >>>> based
>> >>>> devices.
>> >>>>
>> >>>> I recently did some work using CometD and I noticed that, besides
>> >>>> long
>> >>>> pooling, it also supports Web Sockets as one of its transports. And,
>> >>>> it also
>> >>>> seems to have automatic fallback support. Perhaps using CometD would
>> >>>> be a
>> >>>> better alternative to the Flash based Web Sockets. There is also a
>> >>>> CometD
>> >>>> java client library so the console client could also interface with
>> >>>> the
>> >>>> server via CometD over Web sockets.
>> >>>>
>> >>>> The one downside I see is that the Bayuex protocol adds some
>> >>>> additional
>> >>>> overhead (channel ID, message ID, timestamp, etc...). We could
>> >>>> implement our
>> >>>> own long polling based alternative to Web Sockets, but why re-invent
>> >>>> the
>> >>>> wheel.
>> >>>>
>> >>>> Also, it's possible to combine the Flash based Web Sockets impl with
>> >>>> CometD since CometD will fall back to long polling if it fails to
>> >>>> establish
>> >>>> a connection using Web Sockets.
>> >>>>
>> >>>> -Tad
>> >>>>
>> >>>> --
>> >>>> You received this message because you are subscribed to the Google
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>> >>>> For more options, visit this group at
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>> >>>
>> >>>
>> >>>
>> >>> --
>> >>> Guillermo Rauch
>> >>> http://devthought.com
>> >>>
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>> >>
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>> >
>> >
>> >
>> > --
>> > Guillermo Rauch
>> > http://devthought.com
>> >
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