Implements a modelview matrix for transforms to simulate camera movement.
Ideally, we would want to use <modifier>+Scroll but that will have to
wait for axis events to come. For now we double check for the binding
in notify_key as a quick-n-dirty hack to avoid sending unwanted events.
Zoom in/out with Super+Up/Down. Zoom area follows mouse pointer.

---
 src/compositor.c |   43 +++++++++++++++++++++++++++++++++++++++++--
 src/compositor.h |   15 +++++++++++++++
 src/shell.c      |   43 +++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 99 insertions(+), 2 deletions(-)

diff --git a/src/compositor.c b/src/compositor.c
index ab90ded..de4f9f4 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -307,6 +307,21 @@ surface_compute_bbox(struct weston_surface *surface, 
int32_t sx, int32_t sy,
                                  ceilf(max_x) - int_x, ceilf(max_y) - int_y);
 }
 
+WL_EXPORT void
+weston_update_zoom(struct weston_output *output, int x, int y)
+{
+       if (output->zoom.level <= 0.0)
+               return;
+
+       GLfloat ratio = (1 / output->zoom.level) - 1;
+
+       output->zoom.trans_x = (output->mm_width * ratio) *
+                                                               ((float)x / 
output->mm_width);
+       output->zoom.trans_y = (output->mm_height * ratio) *
+                                                               ((float)y  / 
output->mm_height);
+       weston_output_damage(output);
+}
+
 static void
 weston_surface_update_transform_disable(struct weston_surface *surface)
 {
@@ -774,7 +789,16 @@ weston_surface_draw(struct weston_surface *es, struct 
weston_output *output)
                glUseProgram(es->shader->program);
                ec->current_shader = es->shader;
        }
+       glUniform1f(es->shader->zoom_uniform, output->zoom.level);
 
+       struct weston_matrix modelview_inverse;
+       weston_matrix_init(&output->modelview_matrix);
+       weston_matrix_translate(&output->modelview_matrix,
+                                                                               
        output->zoom.trans_x,
+                                                                               
        output->zoom.trans_y, 0);
+       weston_matrix_invert(&modelview_inverse, &output->modelview_matrix);
+       glUniformMatrix4fv(es->shader->modelview_uniform,
+                          1, GL_FALSE, modelview_inverse.d);
        glUniformMatrix4fv(es->shader->proj_uniform,
                           1, GL_FALSE, output->matrix.d);
        glUniform1i(es->shader->tex_uniform, 0);
@@ -1349,6 +1373,8 @@ notify_motion(struct wl_input_device *device, uint32_t 
time, int x, int y)
                        max_x = output->x + output->current->width;
                if (output->y + output->current->height > max_y)
                        max_y = output->y + output->current->height;
+               if (output->zoom.active)
+                       weston_update_zoom(output, x, y);
        }
        
        if (!x_valid) {
@@ -1466,6 +1492,9 @@ notify_key(struct wl_input_device *device,
 
        weston_compositor_run_binding(compositor, wd, time, key, 0, state);
 
+       if (wd->modifier_state & MODIFIER_SUPER && (key == KEY_UP || key == 
KEY_DOWN))
+               return;
+
        update_modifier_state(wd, key, state);
        end = device->keys.data + device->keys.size;
        for (k = device->keys.data; k < end; k++) {
@@ -1815,12 +1844,14 @@ bind_output(struct wl_client *client,
 
 static const char vertex_shader[] =
        "uniform mat4 proj;\n"
+       "uniform mat4 modelview;\n"
+       "uniform float zoom;\n"
        "attribute vec2 position;\n"
        "attribute vec2 texcoord;\n"
        "varying vec2 v_texcoord;\n"
        "void main()\n"
        "{\n"
-       "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
+       "   gl_Position = proj * (modelview * vec4(position, 0.0, zoom));\n"
        "   v_texcoord = texcoord;\n"
        "}\n";
 
@@ -1894,6 +1925,8 @@ weston_shader_init(struct weston_shader *shader,
        }
 
        shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
+       shader->modelview_uniform = glGetUniformLocation(shader->program, 
"modelview");
+       shader->zoom_uniform = glGetUniformLocation(shader->program, "zoom");
        shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
        shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha");
        shader->color_uniform = glGetUniformLocation(shader->program, "color");
@@ -1950,6 +1983,12 @@ weston_output_init(struct weston_output *output, struct 
weston_compositor *c,
        output->mm_width = width;
        output->mm_height = height;
 
+       output->zoom.active = 0;
+       output->zoom.increment = 0.05;
+       output->zoom.level = 1.0;
+       output->zoom.trans_x = 0.0;
+       output->zoom.trans_y = 0.0;
+
        output->flags = flags;
        weston_output_move(output, x, y);
 
diff --git a/src/compositor.h b/src/compositor.h
index 966d3f4..0f5827e 100644
--- a/src/compositor.h
+++ b/src/compositor.h
@@ -54,10 +54,19 @@ struct weston_border {
        int32_t left, right, top, bottom;
 };
 
+struct weston_composite_zoom {
+       int active;
+       /* 1.0 is no zoom, 0.0 is 100% zoomed in */
+       GLfloat level;
+       float increment;
+       int trans_x, trans_y;
+};
+
 struct weston_output {
        struct wl_list link;
        struct weston_compositor *compositor;
        struct weston_matrix matrix;
+       struct weston_matrix modelview_matrix;
        struct wl_list frame_callback_list;
        int32_t x, y, mm_width, mm_height;
        struct weston_border border;
@@ -66,6 +75,7 @@ struct weston_output {
        uint32_t flags;
        int repaint_needed;
        int repaint_scheduled;
+       struct weston_composite_zoom zoom;
 
        char *make, *model;
        uint32_t subpixel;
@@ -105,6 +115,8 @@ struct weston_shader {
        GLuint program;
        GLuint vertex_shader, fragment_shader;
        GLint proj_uniform;
+       GLint modelview_uniform;
+       GLint zoom_uniform;
        GLint tex_uniform;
        GLint alpha_uniform;
        GLint color_uniform;
@@ -325,6 +337,9 @@ void
 weston_surface_draw(struct weston_surface *es, struct weston_output *output);
 
 void
+weston_update_zoom(struct weston_output *output, int x, int y);
+
+void
 notify_motion(struct wl_input_device *device,
              uint32_t time, int x, int y);
 void
diff --git a/src/shell.c b/src/shell.c
index 66c4f01..6b2ffc0 100644
--- a/src/shell.c
+++ b/src/shell.c
@@ -964,6 +964,45 @@ resize_binding(struct wl_input_device *device, uint32_t 
time,
 }
 
 static void
+zoom_in_binding(struct wl_input_device *device, uint32_t time,
+              uint32_t key, uint32_t button, uint32_t state, void *data)
+{
+       struct weston_input_device *wd = (struct weston_input_device *) device;
+       struct weston_compositor *compositor = wd->compositor;
+       struct weston_output *output;
+       output = container_of(compositor->output_list.next,
+                       struct weston_output, link);
+
+       output->zoom.active = 1;
+       output->zoom.level -= output->zoom.increment;
+       if (output->zoom.level > 1.0)
+               output->zoom.level = 1.0;
+       if (output->zoom.level <= output->zoom.increment)
+               output->zoom.level = output->zoom.increment;
+
+       weston_update_zoom(output, device->x, device->y);
+}
+
+static void
+zoom_out_binding(struct wl_input_device *device, uint32_t time,
+              uint32_t key, uint32_t button, uint32_t state, void *data)
+{
+       struct weston_input_device *wd = (struct weston_input_device *) device;
+       struct weston_compositor *compositor = wd->compositor;
+       struct weston_output *output;
+       output = container_of(compositor->output_list.next,
+                       struct weston_output, link);
+
+       output->zoom.level += output->zoom.increment;
+       if (output->zoom.level > 1.0) {
+               output->zoom.active = 0;
+               output->zoom.level = 1.0;
+       }
+
+       weston_update_zoom(output, device->x, device->y);
+}
+
+static void
 terminate_binding(struct wl_input_device *device, uint32_t time,
                  uint32_t key, uint32_t button, uint32_t state, void *data)
 {
@@ -1618,6 +1657,10 @@ shell_init(struct weston_compositor *ec)
                                    move_binding, shell);
        weston_compositor_add_binding(ec, 0, BTN_MIDDLE, MODIFIER_SUPER,
                                    resize_binding, shell);
+       weston_compositor_add_binding(ec, KEY_UP, 0, MODIFIER_SUPER,
+                                   zoom_in_binding, shell);
+       weston_compositor_add_binding(ec, KEY_DOWN, 0, MODIFIER_SUPER,
+                                   zoom_out_binding, shell);
        weston_compositor_add_binding(ec, KEY_BACKSPACE, 0,
                                    MODIFIER_CTRL | MODIFIER_ALT,
                                    terminate_binding, ec);
-- 
1.7.4.1

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