Implement a camera/modelview matrix for transforms to simulate camera movement.
Ideally, we would want to use <modifier>+Scroll but that will have to wait
for axis events. For now we use keyboard grabs. Zoom in/out with Super+Up/Down.
Zoom area follows mouse pointer.
---
 src/compositor.c |   41 +++++++++++++++++++++++-
 src/compositor.h |   12 +++++++
 src/shell.c      |   91 ++++++++++++++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 143 insertions(+), 1 deletions(-)

diff --git a/src/compositor.c b/src/compositor.c
index 8339e6c..ccbccd4 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -925,6 +925,7 @@ weston_output_repaint(struct weston_output *output, int 
msecs)
        struct weston_surface *es;
        struct weston_animation *animation, *next;
        struct weston_frame_callback *cb, *cnext;
+       struct weston_matrix modelview;
        pixman_region32_t opaque, new_damage, total_damage,
                overlap, surface_overlap;
        int32_t width, height;
@@ -937,6 +938,12 @@ weston_output_repaint(struct weston_output *output, int 
msecs)
                output->border.top + output->border.bottom;
        glViewport(0, 0, width, height);
 
+       weston_matrix_init(&output->camera_matrix);
+       weston_matrix_translate(&output->camera_matrix,
+                                               output->zoom.trans_x,
+                                               output->zoom.trans_y, 0);
+       weston_matrix_invert(&modelview, &output->camera_matrix);
+
        pixman_region32_init(&new_damage);
        pixman_region32_init(&opaque);
        pixman_region32_init(&overlap);
@@ -953,6 +960,9 @@ weston_output_repaint(struct weston_output *output, int 
msecs)
                pixman_region32_fini(&surface_overlap);
                pixman_region32_union(&overlap, &overlap,
                                      &es->transform.boundingbox);
+               glUniform1f(es->shader->zoom_uniform, output->zoom.level);
+               glUniformMatrix4fv(es->shader->modelview_uniform,
+                                  1, GL_FALSE, modelview.d);
        }
 
        weston_output_set_cursor(output, ec->input_device);
@@ -1322,6 +1332,9 @@ notify_motion(struct wl_input_device *device, uint32_t 
time, int x, int y)
                        max_x = output->x + output->current->width;
                if (output->y + output->current->height > max_y)
                        max_y = output->y + output->current->height;
+               if (output->zoom.active &&
+                   pixman_region32_contains_point(&output->region, x, y, NULL))
+                       zoom_update(output, x, y);
        }
        
        if (!x_valid) {
@@ -1850,12 +1863,14 @@ bind_output(struct wl_client *client,
 
 static const char vertex_shader[] =
        "uniform mat4 proj;\n"
+       "uniform mat4 modelview;\n"
+       "uniform float zoom;\n"
        "attribute vec2 position;\n"
        "attribute vec2 texcoord;\n"
        "varying vec2 v_texcoord;\n"
        "void main()\n"
        "{\n"
-       "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
+       "   gl_Position = proj * (modelview * vec4(position, 0.0, zoom));\n"
        "   v_texcoord = texcoord;\n"
        "}\n";
 
@@ -1929,6 +1944,8 @@ weston_shader_init(struct weston_shader *shader,
        }
 
        shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
+       shader->modelview_uniform = glGetUniformLocation(shader->program, 
"modelview");
+       shader->zoom_uniform = glGetUniformLocation(shader->program, "zoom");
        shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
        shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha");
        shader->color_uniform = glGetUniformLocation(shader->program, "color");
@@ -1946,6 +1963,21 @@ weston_output_destroy(struct weston_output *output)
 }
 
 WL_EXPORT void
+zoom_update(struct weston_output *output, int x, int y)
+{
+       if (output->zoom.level <= 0)
+               return;
+
+       float ratio = (1 / output->zoom.level) - 1;
+
+       output->zoom.trans_x = (output->mm_width * ratio) *
+                                       ((float)x / output->mm_width);
+       output->zoom.trans_y = (output->mm_height * ratio) *
+                                       ((float)y  / output->mm_height);
+       weston_output_damage(output);
+}
+
+WL_EXPORT void
 weston_output_move(struct weston_output *output, int x, int y)
 {
        int flip;
@@ -1985,6 +2017,13 @@ weston_output_init(struct weston_output *output, struct 
weston_compositor *c,
        output->mm_width = width;
        output->mm_height = height;
 
+       output->zoom.active = 0;
+       output->zoom.level = 1.0;
+       output->zoom.trans_x = 0.0;
+       output->zoom.trans_y = 0.0;
+
+       weston_matrix_init(&output->camera_matrix);
+
        output->flags = flags;
        weston_output_move(output, x, y);
 
diff --git a/src/compositor.h b/src/compositor.h
index 4c82e79..66ec688 100644
--- a/src/compositor.h
+++ b/src/compositor.h
@@ -54,10 +54,17 @@ struct weston_border {
        int32_t left, right, top, bottom;
 };
 
+struct weston_output_zoom {
+       int active;
+       float level;
+       int trans_x, trans_y;
+};
+
 struct weston_output {
        struct wl_list link;
        struct weston_compositor *compositor;
        struct weston_matrix matrix;
+       struct weston_matrix camera_matrix;
        struct wl_list frame_callback_list;
        int32_t x, y, mm_width, mm_height;
        struct weston_border border;
@@ -66,6 +73,7 @@ struct weston_output {
        uint32_t flags;
        int repaint_needed;
        int repaint_scheduled;
+       struct weston_output_zoom zoom;
 
        char *make, *model;
        uint32_t subpixel;
@@ -100,6 +108,8 @@ struct weston_shader {
        GLuint program;
        GLuint vertex_shader, fragment_shader;
        GLint proj_uniform;
+       GLint modelview_uniform;
+       GLint zoom_uniform;
        GLint tex_uniform;
        GLint alpha_uniform;
        GLint color_uniform;
@@ -414,6 +424,8 @@ weston_compositor_init(struct weston_compositor *ec, struct 
wl_display *display)
 void
 weston_compositor_shutdown(struct weston_compositor *ec);
 void
+zoom_update(struct weston_output *output, int x, int y);
+void
 weston_output_move(struct weston_output *output, int x, int y);
 void
 weston_output_init(struct weston_output *output, struct weston_compositor *c,
diff --git a/src/shell.c b/src/shell.c
index fa165e2..ee406f0 100644
--- a/src/shell.c
+++ b/src/shell.c
@@ -113,6 +113,11 @@ struct shell_surface {
        struct wl_list link;
 };
 
+struct weston_zoom_grab {
+       struct wl_keyboard_grab grab;
+       uint32_t key;
+};
+
 struct weston_move_grab {
        struct wl_pointer_grab grab;
        struct weston_surface *surface;
@@ -1035,6 +1040,88 @@ resize_binding(struct wl_input_device *device, uint32_t 
time,
 }
 
 static void
+zoom_grab_key(struct wl_keyboard_grab *grab,
+                uint32_t time, uint32_t key, int32_t state)
+{
+       struct weston_zoom_grab *zoom;
+       zoom = container_of(grab, struct weston_zoom_grab, grab);
+
+       if (state == 0) {
+               wl_input_device_end_keyboard_grab(grab->input_device, time);
+               free(zoom);
+       }
+}
+
+static const struct wl_keyboard_grab_interface zoom_grab_interface = {
+       zoom_grab_key,
+};
+
+static void
+zoom_in_binding(struct wl_input_device *device, uint32_t time,
+              uint32_t key, uint32_t button, uint32_t state, void *data)
+{
+       struct weston_input_device *wd = (struct weston_input_device *) device;
+       struct weston_compositor *compositor = wd->compositor;
+       struct weston_output *output;
+       struct weston_zoom_grab *zoom;
+
+       zoom = malloc(sizeof *zoom);
+       if (!zoom)
+               return;
+
+       zoom->grab.interface = &zoom_grab_interface;
+
+       wl_input_device_start_keyboard_grab(&wd->input_device, &zoom->grab, 
time);
+
+       wl_list_for_each(output, &compositor->output_list, link) {
+               if (pixman_region32_contains_point(&output->region,
+                                               device->x, device->y, NULL)) {
+                       output->zoom.active = 1;
+                       output->zoom.level -= 0.05;
+                       if (output->zoom.level > 1.0)
+                               output->zoom.level = 1.0;
+                       if (output->zoom.level < 0.0)
+                               output->zoom.level = 0.05;
+
+                       zoom_update(output, device->x, device->y);
+               }
+       }
+}
+
+static void
+zoom_out_binding(struct wl_input_device *device, uint32_t time,
+              uint32_t key, uint32_t button, uint32_t state, void *data)
+{
+       struct weston_input_device *wd = (struct weston_input_device *) device;
+       struct weston_compositor *compositor = wd->compositor;
+       struct weston_output *output;
+       struct weston_zoom_grab *zoom;
+
+       zoom = malloc(sizeof *zoom);
+       if (!zoom)
+               return;
+
+       zoom->grab.interface = &zoom_grab_interface;
+
+       wl_input_device_start_keyboard_grab(&wd->input_device, &zoom->grab, 
time);
+
+       wl_list_for_each(output, &compositor->output_list, link) {
+               if (pixman_region32_contains_point(&output->region,
+                                               device->x, device->y, NULL)) {
+                       output->zoom.level += 0.05;
+                       if (output->zoom.level > 1.0)
+                               output->zoom.level = 1.0;
+                       if (output->zoom.level < 0.0) {
+                               output->zoom.active = 0;
+                               output->zoom.level = 0.0;
+                       }
+
+                       zoom_update(output, device->x, device->y);
+               }
+       }
+}
+
+static void
 terminate_binding(struct wl_input_device *device, uint32_t time,
                  uint32_t key, uint32_t button, uint32_t state, void *data)
 {
@@ -1827,6 +1914,10 @@ shell_init(struct weston_compositor *ec)
                                    move_binding, shell);
        weston_compositor_add_binding(ec, 0, BTN_MIDDLE, MODIFIER_SUPER,
                                    resize_binding, shell);
+       weston_compositor_add_binding(ec, KEY_UP, 0, MODIFIER_SUPER,
+                                   zoom_in_binding, shell);
+       weston_compositor_add_binding(ec, KEY_DOWN, 0, MODIFIER_SUPER,
+                                   zoom_out_binding, shell);
        weston_compositor_add_binding(ec, KEY_BACKSPACE, 0,
                                    MODIFIER_CTRL | MODIFIER_ALT,
                                    terminate_binding, ec);
-- 
1.7.4.1

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