I failed to address this comment:

> > +     glUniformMatrix4fv(es->shader->modelview_uniform,
> > +                        1, GL_FALSE, modelview_inverse.d);
>
> The inverse matrix is going into modelview uniform, one of them needs a
> corretion in the name.
>

Perhaps modelview_uniform and modelview in the shader could be renamed to
camera_uniform and camera respectively.


Thanks,

Scott
_______________________________________________
wayland-devel mailing list
wayland-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/wayland-devel

Reply via email to