> > Ok, that seems sufficient, thanks. > > For a bonus, could you still explain what this FPS count actually > measures? > > Something like this: it measures how often a very simple GL program > can show new content. This is limited by the monitors' refresh > rates, system load, compositor performance, and finally the > program's own performance. > > "show new content" is a hint, that it does not measure rendering > speed nor "Wayland speed". > > I wrote monitors in plural, because having the gears surface on > multiple monitors simultaneously might limit the FPS to the sum of > the individual refresh rates, depending a bit. I'm not sure how > Weston behaves currently. > > Heh, that would be a nice headline: "Adding more monitors in clone > mode speeds up Wayland!" ;-) > > > Thanks, > pq > > This message is indeed very important as many users get confused very easily, thinking that the popular 'gears' implementation is a direct measure of their graphics drivers and/or system/platform performance. This is clearly not the case and the message should reflect that, while explaining what these numbers actually mean.
Scott
_______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel