On Oct 2, 2008, at 6:01 PM, Cameron McCormack wrote:

> Hi Maciej.
>
> Cameron McCormack:
>>> If possible, it would be nice if there could be some degree of
>>> compatibility between this proposed API and the one in SVG Tiny 1.2:
>>>
>>> http://dev.w3.org/SVG/profiles/1.2T/publish/svgudom.html#svg__SVGTimer
>
> Maciej Stachowiak:
>> I considered that, but I don't like the fact that it makes the common
>> zero-delay continuation callback case into three lines of code  
>> instead
>> of one, for what I think is no practical benefit.
>
> Justin’s proposed API seems to need four lines for that case:
>
>  var t = new Timer();
>  t.repeatCount = 1;
>  t.addEventListener('timercomplete', function() { … }, false);
>  t.start();
>
> compared with the three for SVG’s timer:
>
>  var t = createTimer(0, -1);
>  t.addEventListener('SVGTimer', function() { … }, false);
>  t.start();

See my proposal on another thread, which makes this:

startTimer(0, false, function() { ... });

> Or do you mean compared to a simple function-like API, such as
> setTimeout(), where it can be done in one line?  (Perhaps functions  
> like
> setHighResolution{Interval,Timeout}() would be easiest then.)

Yeah, my proposal is something like that, but just one function and  
without bothering to mention "HighResolution" in the name.

Regards,
Maciej

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