*WebCore/platform/graphics/GraphicsContext.cpp/.h* and platform specific
implementation inside GraphicsContext{Platform}.cpp. For instance, *
GraphicsContextQt.cpp*, *GraphicsContextWx.cpp* etc.On Mon, Jun 29, 2009 at 7:42 PM, David Hyatt <[email protected]> wrote: > WebCore/platform/Graphics/ > > > On Jun 29, 2009, at 2:13 AM, n179911 wrote: > > Webkit supports on multiple platform (e.g. Windows, MacOS, linux). >> And when Webkit paints content on screen, it needs to call native >> graphics api to paint (e.g. draw text, draw image, draw line, draw >> rect). >> >> Does Webkit code has an abstract layer, which hides the platform >> dependent graphics API. And the render engine just calls this >> abstract layer graphics api and this abstract layer api >> will handle, or link in platform dependent implementation of those >> draw text, draw rect calls? >> >> If yes, can you least tell me where can I find this abstract layer code. >> >> Thank you. >> _______________________________________________ >> webkit-dev mailing list >> [email protected] >> http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev >> > > _______________________________________________ > webkit-dev mailing list > [email protected] > http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev >
_______________________________________________ webkit-dev mailing list [email protected] http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev

