06.10.2011, в 11:12, James Robinson написал(а):

> Would you mind raising this concern in the relevant standards body (in this 
> case, webevents-pub...@w3.org seems to be relevant)?  Debating issues with 
> standards on webkit-dev is unproductive - it does not include all parties who 
> have an interest, in particular other browser vendors and web developers, and 
> it does include a lot of WebKit developers who probably aren't interested.


My interest is in avoiding immature and/or harmful specs in WebKit. Investing 
work into improving specs is not the only possible outcome of discussing them 
on webkit-dev - for example, we can just decide to not take them, or to work 
with another W3C working group.

06.10.2011, в 11:14, David Levin написал(а):

> Isn't a balance of usefulness vs fragmentation vs trusting developers?


Yes, certainly so.

As I see it, the reasons for Web apps popularity and even continued existence 
are:
- Opening Web apps is easy and safe, users and sysadmins don't need to take 
precautions associated with installing native applications.
- One can access any Web app from any browser.

As we all know, neither of these is achieved with anything close to absolute 
fidelity today, but these are nonetheless platform strengths.

I don't want to take a particularly strong stance against Joystick/Gamepad 
specifically, but I see codifying input device fragmentation in Web specs and 
APIs as a move in a wrong direction.

> When touch events are exposed, I'd expect that developers who care about 
> having a board appeal will have alternatives for users without a touch 
> interface but having a web page be able to respond to touch events seems 
> useful for web pages to do to shine in that context.  (In fact developers are 
> inclined to provide this other interface to have the broad appeal.)


Myself, I've been annoyed a few times when visiting some phone specific sites 
using a desktop browser. It will likely become more common.

That said, there is a difference. Touch events are fundamental and usable for 
many kinds of interfaces. Game oriented input devices are meant for much fewer 
uses, so there can be hope of getting a meaningful universal API for them.

- WBR, Alexey Proskuryakov

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