Hi Alexey,

The first revision of the spec (from the Scope section) is intended to
handle:

... support for devices common to current gaming systems including gamepads,
directional pads, joysticks, wheels, pedals, accelerometers.


This is based on a somewhat generic treatment of axes and buttons that are
exposed as normalized floating point values. There has been some discussion
of attempting to further generalize but in an attempt to limit to a
tractable scope to start with, the WG felt it was best to push broader
generalization to a potential "v2" spec.

Regards,
Scott

2011/10/6 Alexey Proskuryakov <a...@webkit.org>

>
> 06.10.2011, в 13:23, Peter Kasting написал(а):
>
> Why are you convinced there is input device fragmentation here?  My
> understanding is that the spec as proposed already handles multi-axis
> digital and analog controls so things you mentioned earlier like wheels and
> 3d mice would all "just work" along with gamepads and joysticks.
>
>
> If accurate, that could be a great resolution to the dispute.
>
> I do not know enough about these devices to say whether wheels and 3d mice
> (as an example) are covered. The 
> spec<http://dvcs.w3.org/hg/webevents/raw-file/default/gamepad.html> explicitly
> states that it's about "gamepad devices (also known as joysticks)".
>
> - WBR, Alexey Proskuryakov
>
>
> _______________________________________________
> webkit-dev mailing list
> webkit-dev@lists.webkit.org
> http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev
>
>
_______________________________________________
webkit-dev mailing list
webkit-dev@lists.webkit.org
http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev

Reply via email to