On Wed, Feb 13, 2013 at 11:27 PM, <noam.rosent...@nokia.com> wrote:

>  Why wasn't a ref-test a better solution in this particular case?
>  Because gaussian blurs on the GPU are not accurate, and look slightly
> different on different GPUs, but usually "close enough".
> We need a way to measure "close enough" for features where all you can get
> is "close enough"! Ref-tests and pixel-tests are way to rigid for that, and
> require constant rebaselines and headaches.

There is _NO_ gaussian blur in that patch.

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