On 11/03/2021 23:38, Quentin SCHIBLER wrote: > You can have an opengl build of mesa without glx, but the installed opengl > library is called libELG.so instead of the traditional libGL.so created by > glx.
I think you are confusing EGL with GL. They are different things. - On GNU/Linux the windowing system can be either EGL (Wayland, X11) or GLX (X11). - On GNU/Linux the API for issuing commands to the GPU can be either GL or GLESv2. To actually draw anything on a traditional GNU/Linux desktop with Wayland or X11 you need a combination of both things. So you need to choose between any of this four combinations: GL+EGL, GL+GLX, GLESv2+GL, GLESv2+GLX You can't just have EGL without having any of GL or GLESv2 So your system on top of EGL it has to have either GL or GLESv2. Look for a library named libGLESv2.so or libGL.so. At least one of the two should be there. _______________________________________________ webkit-gtk mailing list webkit-gtk@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-gtk