Actually it turns out you need GLVND to build libopenGL instead of libGL on
wayland. You cannot build libGL without glx.
Thanks for your help.On Mar 12, 2021 4:52 PM, Carlos Alberto Lopez Perez
<clo...@igalia.com> wrote:
>
> On 12/03/2021 14:45, Quentin SCHIBLER wrote:
> > I agree, but from what I can understand when you want GL+EGL, libGL is not
> > built by mesa because it includes GLX, and what serves as the GPU driver
> > software is libEGL (instead of libGL). Which means webkitgtk should not ask
> > for the gl package when building with egl
>
> That is not correct.
> Please re-read my previous e-mail.
>
> On top of EGL you need either libGL.so or libGLESv2.so
>
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