Actually it turns out you need GLVND to build libopenGL instead of libGL on 
wayland. You cannot build libGL without glx.
Thanks for your help.On Mar 12, 2021 4:52 PM, Carlos Alberto Lopez Perez 
<clo...@igalia.com> wrote:
>
> On 12/03/2021 14:45, Quentin SCHIBLER wrote: 
> > I agree, but from what I can understand when you want GL+EGL, libGL is not 
> > built by mesa because it includes GLX, and what serves as the GPU driver 
> > software is libEGL (instead of libGL). Which means webkitgtk should not ask 
> > for the gl package when building with egl 
>
> That is not correct. 
> Please re-read my previous e-mail. 
>
> On top of EGL you need either libGL.so or libGLESv2.so 
>
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