I'd love to see what you've done. Generally I don't add much Flash, but
sometimes it's the right tool for the job.
Thanks.

On Sat, Apr 19, 2008 at 8:05 AM, Joshua Paul <[EMAIL PROTECTED]> wrote:

> I've created a component that uses Flash (SWFUpload) to accomplish what
> you're trying to do. If you're okay with adding Flash to your app, I'll
> gladly pass it along.
>
>  I'm trying to verify the size of a file upload and limit its upload
> > before
> > actually sending any data across the wire.  I know I can check the
> > content-length header early on in the game in dispatchRequest, but even
> > if I
> > just throw a RuntimeException at that point, I can't stop WebObjects
> > from
> > reading in the data anyways, before sending back a response.  I'm using
> > WOFileUpload with streamToFilePath.
> >
> > Fwiw, I've looked into javascript validation to try and check the
> > content-length client side first, but haven't had success with that.
> >
> > Thought`
> >
>
> --
> Josh Paul
> [EMAIL PROTECTED]
>
> twitter: joshpaul
> linkedin: joshpaul
>
>
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