I'd love to see what you've done. Generally I don't add much Flash, but sometimes it's the right tool for the job. Thanks.
On Sat, Apr 19, 2008 at 8:05 AM, Joshua Paul <[EMAIL PROTECTED]> wrote: > I've created a component that uses Flash (SWFUpload) to accomplish what > you're trying to do. If you're okay with adding Flash to your app, I'll > gladly pass it along. > > I'm trying to verify the size of a file upload and limit its upload > > before > > actually sending any data across the wire. I know I can check the > > content-length header early on in the game in dispatchRequest, but even > > if I > > just throw a RuntimeException at that point, I can't stop WebObjects > > from > > reading in the data anyways, before sending back a response. I'm using > > WOFileUpload with streamToFilePath. > > > > Fwiw, I've looked into javascript validation to try and check the > > content-length client side first, but haven't had success with that. > > > > Thought` > > > > -- > Josh Paul > [EMAIL PROTECTED] > > twitter: joshpaul > linkedin: joshpaul > > > NOTICE: This e-mail message and all attachments transmitted with it are > intended solely for the use of the addressee and may contain legally > privileged and confidential information. If the reader of this message is > not the intended recipient, or an employee or agent responsible for > delivering this message to the intended recipient, you are hereby notified > that any dissemination, distribution, copying, or other use of this message > or its attachments is strictly prohibited. If you have received this message > in error, please notify the sender immediately by replying to this message > and please delete it from your computer. > >
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