On Apr 18, 2008, at 5:10 PM, sirius black wrote:
I'm trying to verify the size of a file upload and limit its upload
before actually sending any data across the wire. I know I can
check the content-length header early on in the game in
dispatchRequest, but even if I just throw a RuntimeException at that
point, I can't stop WebObjects from reading in the data anyways,
before sending back a response. I'm using WOFileUpload with
streamToFilePath.
Fwiw, I've looked into javascript validation to try and check the
content-length client side first, but haven't had success with that.
Thoughts?
Your best bet is probably to get Apache to do this.
Chuck
--
Practical WebObjects - for developers who want to increase their
overall knowledge of WebObjects or who are trying to solve specific
problems.
http://www.global-village.net/products/practical_webobjects
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