Just asking: are you also providing a copy of WebObjects (which you can't do according to the license).

If not, then why are you giving your users a lesson in copyright law without being a lawyer? Why do you care at all? Is it not Apple's business to enforce their licenses? They are a 20 billion dollar company, I think they are well able to defend their rights on their own.

Instead rather make sure to display the NPL of Wonder, the Objectstyle license of WOLips and the LGPL which is used in parts of the code, as these are the things you ARE distributing...

Cheers, Anjo


Am 17.06.2008 um 15:53 schrieb Don Lindsay:

Hello;

I have modified the Installer that I created to include the following popup alert:

If Windows is not running on Apple Branded hardware you may not develop applications with WebObjects! If you continue, and this is not Apple Branded Hardware, you are in violation of the WebObjects License from Apple Inc. You may use this installer to deploy applications without restriction of hardware. Please review the WebObjects license, at apple.com, to ensure you understand any restrictions before installing.

Hopefully, this will cover the terms of the License.

Don
On Jun 17, 2008, at 9:26 AM, Mike Schrag wrote:

What about those who purchased the Windows Development licenses of 5.2, have those been revoked? Is there anyone on the list from Apple that can clarify? I develop on OS X and Mac Pro, so doesn't really apply to my development, but there are many Windows shops out there.
If you bought a 5.2 license and you're continuing to develop with 5.2, your license is still valid. If you upgrade to 5.3+, however, you would have to accept the new license terms.

ms
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