Hi Benoit, 

Congratulations on your efforts and for pushing forward. 

Do you have familiarity with Enyo / Ares? As someone who already uses those 
products and buys into the idea that the “Web” can be your “OS"… what would be 
the reason for me to switch to Montage / Studio?

At the face of it, the two frameworks / IDE environments seem identical in 
features and purpose.

I really like the idea of a rich javascript app building framework that 
automatically generates the HTML… it abstracts enough that you can focus on 
writing an app while forgetting that it is HTML in the browser at the end. 
Using a rich IDE online is also a very pleasing experience when it feels much 
like Interface Builder. 

This is a very different approach from something like JQuery-Mobile. For the 
average web developer, they feel like they are coming up to speed faster with 
an HTML driven approach but in the end - their app won’t be able to deal with 
complexity and will become brittle. That’s why I prefer something like what 
Montage appears to be.

It is so nice to write your app “once” and then run on the Desktop and then 
almost any mobile device using PhoneGap. I really see no reason to target any 
mobile platform directly unless it is a game. Even then it’d have to be one 
with intense action and stellar graphics because pure JS games are generally 
quite nice. 

I’ve drunk the cool aid… in terms of the “concept.” Now, if you could, please 
tell me what differentiates you from the veteran in this space? What can you 
offer above Enyo / Ares? Can you paint a picture of the type of developer that 
would be better served by Montage / Studio?

Thanks,
AARON ROSENZWEIG / Chat 'n Bike
e:  [email protected]  t:  (301) 956-2319             
        

On May 12, 2014, at 3:57 AM, Benoit Marchant <[email protected]> wrote:

> Fellow WebObjects developers,
> 
> I'm really proud to announce that Montage Studio, the company behind 
> MontageJS is now out in the open, more at http://montagestudio.com. For the 
> past 18 months, the team has been building, with MontageJS, an interactive 
> authoring environment to take the creation of MontageJS applications to a 
> whole new level. 
> 
> The technological path toward Montage Studio originated at Apple where I 
> worked from 1999 to 2010 on bringing the ease-of-use of Mac OS X / iOS user 
> interfaces to the Web. On this journey, I created a first framework and 
> worked with other talented engineers such as Pierre Frisch, Mike Czepiel and 
> François Frisch to build modern, intuitive web applications for the iTunes 
> Store, Apple Retail and apple.com.
> 
> [One accidental send later ;-) ]
> In the summer of 2010, I left Apple for Motorola Mobility to lead as Director 
> of Engineering the creation of a Mobile HTML5 platform, a well funded project 
> that was sponsored by the CEO. I was quickly followed by the group of Apple 
> engineers that would later become the core of the Montage Studio team. 
> Leveraging our shared experience at Apple and with new talents added to the 
> team, we applied some of the key engineering designs of Cocoa and WebObjects 
> to HTML5 and created MontageJS, a modern HTML5 framework that simplifies the 
> development of expressive, cross-screen applications.
> 
> In the summer of 2012, after the acquisition of Motorola by Google, the new 
> leadership allowed us to release MontageJS as open source under a BSD 
> license. I co-founded Montage Studio with Pierre Frisch, quickly joined by 
> the core team from Motorola. We're VC funded, notably by Avie Tevanian, the 
> former VP Engineering at NeXT and former Apple CTO.
> 
> 
> With the interactive authoring features of Montage Studio, in beta, web 
> designers and developers work together in this cloud-based environment to 
> craft powerful, future-proof applications that seamlessly blend 2D and 3D 
> content, exceed user expectations, and drive cross-screen engagement. Montage 
> Studio is directly connected with GitHub. You'll find some concepts from 
> Interface Builder applied to components, with Functional Reactive Bindings, 
> event handling, the ability to build 3D components, reuse components, some 
> powerful and configurable components like the Flow, some improved composition 
> concepts compared to WebObjects, and the ability to see in real-time, in your 
> app running on-devices, the changes you're making to that app in Montage 
> Studio. Montage Studio is free to use for open source projects and will be 
> available as a subscription for closed source projects, just like GitHub. 
> 
> I'm incredibly proud of what our team has achieved and excited about the 
> potential for developers, especially for you, as you should find it really 
> familiar and easy to learn! So join the beta here at 
> http://montagestudio.com/reveal/ and we look forward to hearing from you! 
> 
> 
> 
> Benoit
> 
> CEO & Co-Founder
> 
> Montage Studio
> 
> http://montagestudio.com/
> 
> Twitter: montagejs
> 
> LinkedIn: http://www.linkedin.com/in/benoitmarchant
> 
> 
> 
> On Mon, May 12, 2014 at 12:32 AM, Benoit Marchant <[email protected]> wrote:
> Fellow WebObjects developers,
> 
> I'm really proud to announce that Montage Studio, the company behind 
> MontageJS is now out in the open, more at http://montagestudio.com. For the 
> past 18 months, the team has been building, with MontageJS, an interactive 
> authoring environment to take the creation of MontageJS applications to a 
> whole new level. 
> 
> The technological path toward Montage Studio originated at Apple where I 
> worked from 1999 to 2010 on bringing the ease-of-use of Mac OS X / iOS user 
> interfaces to the Web. On this journey, I created a first framework and 
> worked with other talented engineers such as Pierre Frisch, Mike Czepiel and 
> François Frisch to build modern, intuitive web applications for the iTunes 
> Store, Apple Retail and apple.com.
> 
> 
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