Follow-up Comment #6, bug #9191 (project wesnoth):
"I will switch back to the suggested minimum fix:
update the sidebar only if the new recruited unit is under your mouse"
Thank you.
"A idea is maybe to always display what is under your mouse, except if you
let your pointer on the sidebar which then will be considered as "free" and
will display info about the acting unit. ... there is always space without
tooltips."
I like this idea, smart thinking.
"We can maybe also clean the code about the current "clicked hex" selection
(which act as a fall back if no hex is under the mouse) and use it properly
during the enemy turn to watch a specific unit, even if the screen scroll."
And I also like this idea.
Combining these two:
- If you have selected a unit (by clicking on it), during enemy turns show
that unit's information, regardless of where your mouse is (map or sidebar).
- During your own turn, it's complicated, when you want to attack etc. etc.
Then showing the information of the unit under the mouse is always important,
I think. That is, the selected unit's information should only be shown when
the mouse is not above an other unit.
- If you haven't selected a unit, use your first idea. That is, mouse on map
/ mouse above the sidebar shows different information.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9191>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs