URL:
<http://gna.org/bugs/?9716>
Summary: Able to perform attacks across multiple hexes
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Friday 08/10/2007 at 13:44 CEST
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.6
Operating System: Debian (Etch)
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Details:
When a unit is selected and a target (including those which could normally
not be reached by that unit) is chosen *very* quickly, both units will remain
on their original hexes and engage in combat (potentially) across multiple
hexes.
So far, I have been able to reproduce this behaviour many times both against
the AI and against other players. When performed against other players, they
are also able to see a multi-hex attack take place; there are no errors
produced for either player.
Attached is a replay demonstrating two instances of the bug. The
Thunderguard is able to attack the grunt across a one-hex gap. Also, the
Ulfserker is able to attack the Crossbowman despite being unable to `reach'
under normal circumstances.
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File Attachments:
-------------------------------------------------------
Date: Friday 08/10/2007 at 13:44 CEST Name: multihex_attack_bug Size: 73kB
By: None
Multi-hex attack replay
<http://gna.org/bugs/download.php?file_id=2774>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9716>
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