URL:
<http://gna.org/bugs/?9800>
Summary: Problems with "linger" mode
Project: Battle for Wesnoth
Submitted by: uso
Submitted on: Sunday 08/19/2007 at 00:37
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.6+svn
Operating System: Linux
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Details:
After one team is defeated in a multiplayer game it looks like the clients
are out of sync, no information flows between them:
- no chat between the players is possible anymore
- no notification about leaving players take part
- if the game is terminated by the host none of the players get an
information about this
Also if one of the players leave the game it is marked yellow in the server
list which wrongly signalizes to lobby players that this game needs players.
_______________________________________________________
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<http://gna.org/bugs/?9800>
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