URL:
  <http://gna.org/bugs/?9800>

                 Summary: Problems with "linger" mode
                 Project: Battle for Wesnoth
            Submitted by: uso
            Submitted on: Sunday 08/19/2007 at 00:37
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.6+svn
        Operating System: Linux

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Details:

After one team is defeated in a multiplayer game it looks like the clients
are out of sync, no information flows between them:
- no chat between the players is possible anymore
- no notification about leaving players take part
- if the game is terminated by the host none of the players get an
information about this

Also if one of the players leave the game it is marked yellow in the server
list which wrongly signalizes to lobby players that this game needs players.




    _______________________________________________________

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