Update of bug #9787 (project wesnoth):
Status: None => Ready For Test
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Follow-up Comment #2:
The code bug still exists, but a WML workaround in r19726 seems to fix at
least the undead transformation thing in scenario 4, and I'm guessing it
fixes the issues between scenarios 2 and 3 too (as the only source of trouble
there is most likely the transformation of the peasant units to outlaw units
at the very end of scenario 2).
I'll have time to test this myself better within a day or two, but if someone
wants to confirm that things now work ok that'd be great too.
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