Update of bug #9569 (project wesnoth):
Status: Works For Me => None
Open/Closed: Closed => Open
Release: 1.3.6 => 1.3.8
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Follow-up Comment #2:
It still crashes in 1.3.8 rev 20709:
>>>
wesnoth: replay.cpp:215: void replay::add_unit_checksum(const
gamemap::location&, config*): Assertion `u != unit_map_ref->end()' failed.
Aborted
<<<
I made a savegame from turn 1 of tutorial part 2,
but when loading that game, and doing a recruit
instead of recall, the game does not crash as above.
I also tried to start with the last turn of part 1,
and also got no crash.
So, I'm not sure how to reproduce it, without
playing thru the tutorial again.
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