URL:
<http://gna.org/bugs/?10600>
Summary: Provide a list of faction id in random_faction for
faction definition
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Thursday 12/27/2007 at 02:36 CET
Category: Feature Request
Severity: 1 - Wish
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: all
Operating System: all
_______________________________________________________
Details:
I think it would be interesting that the random_faction definition inside
[multiplayer_side] tag could receive a list of id of the factions we want to
take randomly a faction out.
For example the random in the default era could be written:
#define RANDOM_SIDE
[multiplayer_side]
id=Random
name={MENU_IMG_TXT "random-enemy.png" _"Random"}
random_faction=Loyalists, Rebels, Northerners, Undead, Knalgan
Alliance, Drakes
[/multiplayer_side]
#enddef
No random_faction=... setting would be handled as the current
random_faction=no.
This would have several advantages:
1/ possible to make several random choices coexist in the same era
For example, the following era definition :
[era]
# Default factions
[multiplayer_side]
id=Random
name={MENU_IMG_TXT "random-enemy.png" _"Random"}
random_faction=Loyalists, Rebels, Northerners, Undead, Knalgan
Alliance, Drakes
[/multiplayer_side]
# A New land factions
[multiplayer_side]
id=ANL_Random
name={MENU_IMG_TXT "random-enemy.png" _"ANL Random"}
random_faction=ANL_Loyalists, ANL_Orcs, ANL_Undead, ANL_Outlaws
[/multiplayer_side]
[/era]
This era could be used to build scenario where some players play the random
default factions (fight oriented) while others use A-New-Land factions
(building oriented)
2/ really easy to implement a wish from some players to include random
selection of a subset of faction
3/ make the random_faction definition works like random_leader
Hope this is clear enough.
I put my e-mail account so ask for more info if in doubt.
Vincent
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